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Metal slug 6 pc asia impact
Metal slug 6 pc asia impact












metal slug 6 pc asia impact

Granted, we’ve been seeing these effects in 2D games for a long time now, but this is the first time we’ve seen them in a Metal Slug game.Īlas, the same attention to detail hasn’t been lavished on the rest of the game.

metal slug 6 pc asia impact

Later bosses are equally cool, including a huge robot controlled by a brain in a jar, and a worm that squirms around the screen with some impressively sprite rotation effects. The visual improvements are only applied to the boss fights, which are probably the best part of the game – the second stage features a giant tank, rolling down an infinite mountain, launching missiles so huge that the camera needs to zoom out just so you can see everything. Plus, the sprites are exactly the same as they’ve always been. The backgrounds are supposedly high res, and they’re all prerendered backgrounds as opposed to the tiles from the older games, but they look pretty bland and boring. While you can look at The King of Fighters XI and see a definite (albeit relatively minor) improvement over the Neo Geo versions, Metal Slug 6 barely looks much different. Metal Slug 6 is the first (and will be the only) game based on the Atomiswave hardware, so SNK had the opportunity to really put the hardware to use and show off more of the crazy sprite work they’ve been known for.














Metal slug 6 pc asia impact